Showing posts with label GM. Show all posts
Showing posts with label GM. Show all posts

Tuesday, 3 February 2015

Making A Character Is Like When You Text Message Intimate Things To Your Intimate Partner

By which I mean; it's foreplay. If you get new players, get a new system, start a new campaign, one-off, whatever, your players are going to be turning dice into characters*. This is great for various reasons, but let me backtrack a little...

Friday, 30 January 2015

For When The PCs Go The Wrong Way

There occur at times situations you have not prepared for. I often encounter these situations when running RPGs. PCs are renowned for doing the incorrect thing at basically every opportunity, and about the only thing you can guarantee when you make a dungeon is that the PCs won't see it all. Commonly enough they'll seek out the things that aren't the dungeon and don't, in fact, exist yet. Deliberately. To upset you.

Here is a thing I use to throw content at them until they straighten themselves out and stop ruining the game for everyone*. It's for D&Dlike games. It fits comfortably on an A5 page. You may enjoy it.