Monday, 5 June 2017

New Feierland Merchants: Merrygoer

Citizens are reminded that The Chesterville Herbalist, Laura Smallbadger, is of significant value to the township. Recent reports of Theft And Harrassment should bring sadness to all good citizens. Those Responsible have been identified and would do well to Turn Themselves In.

Mildred Bark - Mad, Well-paunched 37 y.o.
Mildred Bark - Mad, Well-paunched 37 y.o.
(For Commonfolk to rudely parrot real taste)
(For Commonfolk to rudely parrot real taste)
Services Cost (g)
Item Cost (g)
Impart delusion of attractiveness ~ 10
Masks 2D6 + 10
Misunderstand cultural trend Free
For Huge Mask X 5
Accentuate flaws ~ 15


Express envy of ones betters Free
Piece of bark with holes in it
Reduce muddiness of outfit 2 +
Piece of meat with holes in it
Shirk responsibility for overdose Free
Clay and mud effigy of lizard
Obtain rumour about nobility 55 +
Dog's head with string
Item Cost (g)
Heavy clay bovine effigy
Marmon'd Hog-oil (for hair) 25
Crude mockery of nobility
Mudwash 7
Indistinguishable tangle of weeds



Toadstool
Festive Tinctures (per hit)

Mighty Hirsute
Folk tonic 1
Damp Leaves
Hearthstone 2


Wedding powder 3
Tattoos
Sailor 5
Small 5
Rare herring 7
Medium (half limb) 20
Doglock 7
Large (whole limb, etc.) 37





Scents

Stack of hog meat, etc.
Stonemold 4
Heptagon
Essence of Gander 6
Map to house, tavern, etc.
Roastmeat oil 7
Name and/or address
Coppergreen 9
Sleeping hog
Flower-swill 11
Child or Partner's face



Caltrop'd wire
Wigs & Headdery

Flaming skull
Rabbitcap (dead rabbit, string) 15
Phrase in foreign language (?)
Burgher's Tress (knotted braid) 18
Recipe for gruel
Crown of Toad (one dead toad, 19
Burning witch/wizard
mouth encircles head)

Pitchfork
Weevil-wig (Tied to weevils) 19
Duck with arrow in it
Hoof-crest (assorted hooves) 22
An eel breathing fire
Feierlish tails (assorted tails) 24
Some religious thing



Three swamp-flies
Jewellery

Half-sawed Elf
Rock with string 2
Small crab
Woven feather band 4
Handful of flowers
Shameweed fibre chain 3
Furnace
Goathair braid with Horn eye 16
Tongs and Hammer
Carved elkbone ring 14
A small wren
String of shells 7
Two Puppies
Mudrock bracelet 11
Smoke from a crevasse
Fungustring chain w/ tree-gall 21
A Horse
Roachshell necklace 9
A Dead Horse
Feathers stuck in amber 23
Three women plucking hens

Creative Commons License etc.: 



Attribution-NonCommercial-ShareAlike 4.0 International

Friday, 2 June 2017

New Feierland Merchants: Apothecary & Chirurgeon

The Town-Crier wishes it known that the Bowyer/Fletcher, Carmichael Fletchersson, has taken to terrifying acts and miscreant behaviour, and has fled the town to the Sorth after Evading Capture. Last seen Chewing On Shadows and Writhing Unpleasantly on Dock Street. Acting Captain Fat Michael offers a reward of 1500 coins for his apprehension. Any pieces of children found in his possession should also be returned.

Apothecary & Chirurgeon
Apothecary & Chirurgeon Cont.
Berwulf Ni Sionuir - Happy, Fearless 30 y.o.
Berwulf Ni Sionuir - Happy, Fearless 30 y.o.
Services Cost (g)
Item Cost (g)
Hair Butchery 2
Medicines
Diagnose Malady 10
1. Foxglove 12
Assess Quality of Physic Garden 35
2. Hellebore 14
Amputate & Cauterise 30
3. Hemlock 17
Bloodletting 22 per month
4. Henbane 18
Ongoing Apothecation 50 per month
5. Sweetwood 26
Clystering (Bowel cleanse) 27
6. Markelweed 29
Trepanning 43
7. Gall of Willowspider 32
Maggotting 21
8. Owlhound tail 38
Item Cost (g)
9. Feierlish Shrewsblood 63
Note: Both blood & hair are used in evil sorcery;
10. Unearthly Apples 74
Both are treated very carefully and suspiciously
11. Sanguine sulphur 81
Plague-Doctor mask 55
12. Newtspine 96
Mandrake root 115
Cause of Malady (D66 roll)
Snake oil 24
Astral Influence 11
Smelling salts 14
Planets 12
Leeches (per fistful) 15
Gypsy or Pygmy 13
Leeched citron 31
Stolen memories 14
Uric purificant 5
Gobblin or Fae 15
Buckthorn Syrup 14
Bitter thoughts 16
Acid vial, concentrated slug 63
Excess/Dearth of fire (Yellow) 21
Bandages (per mangling) 5
Earth dearth/excess (Black) 22
Fertility-Trinket 44
Excess/Dearth of water (Phlegm) 23
Tattoo of Barren-Belly 35
Excess/Dearth of air (Sanguine) 24
Luckstone 28
Gods 25
Lye (per vial) 52
Elf-shot 26
Soap (per bar) 25
Curse of yellow bile 31
Divining-Rod 34
Curse of black bile 32
Salve; Skullcap seeds 14
Cursed phlegm 33
Salve; Snailslime (burns) 7
Cursed blood 34
Salve; Coppered wine (foulery) 32
Hatred (Yellow) 35
Salve; Betony & Owl gall (head) 46
Melancholy (Black) 36
Salve; Horehound tincture (chest) 27
Despair (Phlegm) 41



Longing (Sanguine) 42
Tonic; Vitrious 40
Uncommon visions 43
Tonic; Black 40
Estranged pulse 44
Tonic; Yellow 40
Hidden Worms 45
Tonic; Sanguine 65
Hidden Critters 46



Fiends of Hilddegrad 51
Anaesthetic/sedative/poison

Backward shadows 52
Mandrake dwaleh 56
Witchcraft 53
Sheeprot dwaleh 31
Dynastic curse 54
Laudanum 64
Mischievous siblings 55



Unsettled grave 56
Humours

Secret beetles or maggots 61
Yellow (Hatred, fire, summer, warm/dry)
Crows 62
Black (Melancholy, earth, autumn, cold/dry
Ghosts or Ancestors 63
Vitriol/Phlegm (Despair, water, winter, cold/wet)
Weak jokes 64
Sanguine (Longing, air, spring, warm/wet)
Kindness 65



Sympathy 66







Creative Commons License etc.: 




Attribution-NonCommercial-ShareAlike 4.0 International

Saturday, 27 May 2017

How Much Does Art and Craftwork Cost?

I'm sick of trying to use my brain to answer this question on the fly. There needs to be variation: Most of the art needs to be cheap, but some of it needs to be really expensive. So! Solved with one dice-roll!


Hieronymus Bosch - Christ in Limbo

Art Prices For New Feierland:

1) Roll 3D6, and add them up.

2) For each 6 rolled, add a zero to the number.
3) For better/worse art, roll more/less D6.
4) For large pieces, multiply by 2, 5, 10, or 20.

e.g. 3D6:
- 4, 2, 6 = 12 g.
- I rolled a 6, so add a zero: 120 g.
- If it were as big as a horse, I might make it cost 20 times that: 2400 g.

Friday, 8 January 2016

I Tried Building a Monster-Creation-Table and Ended Up Creating a Monster

I like making monsters but I often don't know where to start. I have, therefore, made some tables that give me what I need to create excellent and fun encounters. Turns out some of the things write themselves, some of the things aren't monsters, and sometimes I end up with things I don't think I'd have otherwise thought of. It seems more powerful than I intended. I am pleased, but need to refine some things. I rolled straight on the tables, and these are the first 6 things they churned out:

1) "The Raven and The Bull". A magical ballad or story; a lilting Fae given tonal flesh. The story tells of a raven, which frustrates and thwarts a young bull of his opportunities to impress and court young heifers. He becomes furious, but the raven is too cunning and elusive to be trampled. The young bull's rage instead brings great harm to those kind beasts around him, who in turn get angry with him and he is ostracised. The song, once heard, is unforgettable. When afflicted folk find anger in their company, the swirling, dirgy ballad may slink forth from their mouths. Their angry fellow, hearing the chorus, may enflame and do violence upon those around him/her. The weakest willed enfuriates will cruelly eat their victims, unless bodily restraints are applied. The fae-song thus propagates, feeding on the rage of folk.  

2) The Monks of Makery. A chasm, from which dull, copper light emerges. Inside, a sect of outcasts worship the formless, brazen mists that pool in the central, bottomless void of the pit. It demands, they say, the crafts and makery of all things, and in return nourishes them with warmth and life.

3) Khanezzar's Fingers. A spidery, ten limbed abomination crafted of alchemically treated man- and beast-flesh. The central mass is a stitchery of hide and maws, surrounding pulsating and purpling organs. It is the servant of a mad, lost alchemist, who commands it to covet and collect treasures and food for his work and sustenance. The passages of command are carried on leylines, and these words might be acquired in order to control the thing...

4) Mists of Madness. Writhing, tentacled sacs that live in the frozen fogs of New Feierland. The instincts and emotions of manfolk, particularly those of dreamers, draw them forth from their icy nests. The take nothing, but bring gifts of overwhelming paranoia, confusion and distrust. They thrive, dance, and reproduce to the moorish delights of humans succumbing to and exaggerating their gifts. Madness often follows, and these sorrowful folk may be found, helpless, in the shadows of receding night.

5) The Hungerer. A large, emaciated serpent that eats the bones of virtuous folk. It stalks the night. It attacks by spewing forth a mass of grey bile, that stretches and sticks like a spider's silk. Helpless victims are dragged into cursed pits, where they hang and starve, until their bones can be drawn from their flesh and consumed. The beast, perhaps due to its diet, is incapable of lies or verbal evasion.

6) Vulheulla. Home to the lost, desperate, and hopeful. Vulhuella is a magnificent bastion, built of Celestine bricks, gilded with gold and bronze, and fed by a river of alchemical silver. There are tales of travellers, wracked with grief, loss or despair, who find this place beyond the edges of civilisation. Most who visit its glorious walls or speak with its beauteous, alluring folk are forever lost to the world of men. Those few that return are forever changed, and burdened with treasures.

Thursday, 2 July 2015

10 Craftsfolk of New Feierland

Sometimes in games, buying stuff is a bit exciting but then you're like "oh that's all there is? cool".

I don't want that to happen. Equipping a character is often among the earliest things a player will do in your game. Some like this to be fast and efficient, to get into play as soon as possible. That's fine and easy to do. This post isn't about that.

This post is about making that equipment process, that early introduction of a player to your game and setting, into part of the game. Set the tone and turn it into play. Get your players thinking in the "right" kinds of ways, picturing the world they're pretending to explore and/or ruin. If a simple necessity (sort of) such as equipment purchasing consistently presents them with a sample of the game's energy, players might start to think in terms of their character and the world s/he inhabits. Increased enjoyment should hopefully follow.

There's still a lot of finalising to do in my game (many of the details need to be eloquently scrawled, etc.), but here are some places you can go to get stuff in New Feierland. Each will, of course, have its own list of stuff, services and modifications.

1. Prostheticist
Misplacement of a piece of your body can occur unexpectedly and without provocation. Despair not, young chap or chapette! It needn't be the end of your thriving! Come visit Macintosh's Prostheterie for a great range of custom limbs and organs!

2. Obscurer
Esoterica and Obscurisms. Trinkets and Curios. Ornament. Gimcrack. Accoutrement. Paraphernalia, Contrivance, Apparati, Ornament Again. Somethingrother. Biscuit. Honestly, I don't even know where most of this stuff came from. Whoever made them are probably dead or an elf or a dead elf. Buy something.

Tuesday, 30 June 2015

Curses Of New Feierland

Working on magic for the game. It's taking a while since the system I'm designing is unprecedented. It will hopefully be tremendous and gloriously acclaimed or universally reviled. Or maybe just quietly and unpassionately dismissed. Anyway, the list of things I wanted to be spells ended up being 98 long, so that's pretty convenient. I will make two more for 100 total. Here are some of the curses:

Curse Of:

1. The Empty, from which one's tubes fall unto the earth, intact.

2. The Sycophant, from which obsequiousness infects.

Saturday, 27 June 2015

10 Farms of New Feierland

I am making a game. It will be great. Here are some types of farms you will probably burn down by accident.

1. Leperberry Vineyard:
A fibrous, greyish vine that produces globular berries with the appearance of leprous skin. Taste of liver and honey.

2. Shameweed Cages & Squiddery
A long, rubbery sea-algae, originally named due to heavy consumption by the poorest and least capable of early settlers. Shameweed is now a staple for most households.  Served best with whiskey.

Saturday, 14 February 2015

My People Are Cowards

http://www.abc.net.au/There are Giants in my town

They have destroyed many items of infrastructure to facilitate their passage through city, including lightpoles, traffic signals and footpaths. They are discriminate. We suspect they were brought here by the French, who cannot be trusted. It is a bold escalation in what was otherwise a cold or, at worst, simmering war. This cannot be excused.

And yet, none will battle them. All know that giants create ruckus, and that giants should be battled forever until there are no more giants.  I want to know why my people are not battling them. I suspect cowardice.

They must be shown. I will show them. I have studied the movements of the giants. I have armed myself; I will lead a force at daybreak.

Do not mourn the giant...

Saturday, 7 February 2015

New Feierland: The Rules I Used For G+ Games

NEW FEIERLAND
WHAT THE HELL IS NEW FEIERLAND?
“This place is horrible.”


“All New Feierland Travel Tips seem to boil down to: If you're in New Feierland, you've already fucked up at life,
and you're about to pay dearly for the string of bad decisions that landed you here in the first place.”

Note: This whole system was used successfully for a few years, til the end of 2014, but I've moved onto a new thing. It's not perfect, but I don't think I'm going to update this anymore. There are some decent ideas in here. Feel free to use the system, or pieces, for your games. Some pieces were borrowed from other people. Please ask me if you want to use anything make money.

Tuesday, 3 February 2015

Making A Character Is Like When You Text Message Intimate Things To Your Intimate Partner

By which I mean; it's foreplay. If you get new players, get a new system, start a new campaign, one-off, whatever, your players are going to be turning dice into characters*. This is great for various reasons, but let me backtrack a little...