I have written about witches; they gain these things as a reward for doing awful witch things more often, like spell rituals and cavorting with elves and stealing secrets from the dead and all that other shit. This is the working draft I've been using in play-testing. So far so good.
Roll a D6 (for the column) and a D10 (for the row). I will paste these and then go to a party.
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ONE (1) |
1 |
Speak with
Animals (yes/no, D6 questions) |
2 |
Spoil/wilt
plants with a touch |
3 |
Grow/flower
plants with a touch |
4 |
Appears as very
old to children, elves, and sporadically (1 in 12, for just a moment) to
strangers |
5 |
Appears as very
young to children, elves, and sporadically (1 in 12, for just a moment) to
strangers |
6 |
Has worms,
beetles, roaches, tentacles, mice or spiders living amongst hair/attire |
7 |
Symbols of
loyalty (brangs, rings, flags, etc.) fall off, fade or distort in presence |
8 |
Domestic dogs
bark fearfully/angrily at the witch |
9 |
Cause
warts/boils on children for D12 days |
10 |
Can smell magic
- it smells like rust and forests or
contempt and rain or blood and swamp or sweat and misery |
|
TWO (2) |
1 |
Has a constant
odour of rust and forests or contempt
and rain or blood and swamp or sweat and misery |
2 |
Has eyes of
different colours |
3 |
Large, hidden
witch/birthmark of moon, lightning, wilted hound, lump/growth, raven, spider,
etc. |
4 |
Small obvious
(face, hand etc.) witch/birthmark of moon, lightning, wilted hound,
lump/growth, raven, spider, etc. |
5 |
Spoils domestic
milk and eggs in presence |
6 |
Very young
domestic animals quickly sicken and die in presence |
7 |
Very old
domestic animals become pregnant/gravid in presence |
8 |
candles/flames
flicker in presence |
9 |
candles/flames
change hue in presence |
10 |
bugs/worms/something
appear in nearby meals (~ 1 in 12) |
|
THREE (3) |
1 |
The air is
uncommonly cold around the witch |
2 |
With a touch,
can imbue (or remove) a sense (or their voice) into one animal/familiar.
Creature must be no larger than a fox, and will remain/skulk nearby the witch
if dismissed. If the familiar is killed while so imbued, the witch loses
thing forever. |
3 |
Eyes
sporadically (~ 1 in 12 conversations) take on cat, lizard, or goat traits.
Witch can blink them away once aware they are showing. |
4 |
Unnaturally
agile, bendy, and long. Cat or fox-like. This is unsettlingly obvious during
surprised or athletic movement. |
5 |
Cultivated
gardens slowly develop brambles, vines, and become overgrown (effects
noticeable in D12 hours; impenetrably overgrown in D12 days). |
6 |
Cannot be
deliberately burned |
7 |
Cannot be
deliberately drowned |
8 |
Has unnatural
intuition for healing mundane wounds, illnesses (not plagues), with
uncommon/unusual natural components |
9 |
Weighs the same
as a duck |
10 |
Accidentally
seductive - 1 in 12 people fall in love, complete with jealousy, adoration,
possessiveness, sacrifice, etc. |
|
FOUR (4) |
1 |
Straw-like hair |
2 |
Unusually warty |
3 |
Tongue like a
Magpie, Serpent, forked, etc. |
4 |
Spellcasting is:
Impossible if > 1 month without naked sexual/sensual engagement with
another; Difficult if between 1 and 4 weeks without sex/etc.; Normal if
sex/etc. within a week; Easier during sex/etc. |
5 |
Gangly &
gaunt |
6 |
Can
impregnate/be-impregnated-by anything alive |
7 |
Made of wood |
8 |
Allergic to
sweet foods |
9 |
Is burned by
salt |
10 |
Long pointed
nose |
|
FIVE (5) |
1 |
Has a minor
'gravitational' pull on objects made of one of the following: (1) silver;
(2)magic; (3)natural ingredients; (4)iron; (5)blood; (6)everything |
2 |
Can only eat one
of: sandwiches; plants; flesh (innocent flesh can nourish for a moon);
Gruel/stew; Vermin/weeds; Cakes |
3 |
Unnaturally
talented at crafting potions of various effects (love, poison, healing,
sadness, courage, allergies, sleep, levitation, mutation, in/fertility, etc…
witchy things.) |
4 |
Extra long
fingers. |
5 |
Fingertips like
needles/pins |
6 |
Followed,
observed, and reported on by a black cat, raven, fox, pheasant, badger, or
goose ( or some other animal no larger than a fox) |
7 |
Has the
reflection of a black cat, raven, fox, pheasant, badger, or goose ( or some
other animal no larger than a fox) |
8 |
Is very
beautiful. Is very, very, maliciously envious of anyone more beautiful. (~ 1
in 100 people) |
9 |
Sickly green
flesh, or grey dead skin. Slight scent of decay |
10 |
Cannot sleep in
the same room/place twice. (Moving caravans are Ok.) |
|
SIX (6) |
1 |
Grows feathers,
quills, fur or scales instead of body hair, and randomly elsewhere. |
2 |
Area around
where the witch sleeps has magical disguise of being pristine and beautiful |
3 |
Area around
where the witch sleeps has magical disguise of being awful and wretched |
4 |
Cycles through
quarterly cycle of prepubescence, adulthood, postpubescence, for one moon
each. |
5 |
Cannot be
submerged. |
6 |
Grows wart
somewhere on body when lied to (not necessarily aware of them) |
7 |
Touch smoulders
flammable items (unless wearing gloves) |
8 |
Touch is
freezing (unless wearing gloves) |
9 |
Gets shorter as
they get older; does not suffer other ill effects of old age or die of
'natural causes' |
10 |
Cackles instead
of laughter |
Ok I think that's all of them.
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