Sometimes in games, buying stuff is a bit exciting but then you're like "oh that's all there is? cool".
I don't want that to happen. Equipping a character is often among the earliest things a player will do in your game. Some like this to be fast and efficient, to get into play as soon as possible. That's fine and easy to do. This post isn't about that.
This post is about making that equipment process, that early introduction of a player to your game and setting, into part of the game. Set the tone and turn it into play. Get your players thinking in the "right" kinds of ways, picturing the world they're pretending to explore and/or ruin. If a simple necessity (sort of) such as equipment purchasing consistently presents them with a sample of the game's energy, players might start to think in terms of their character and the world s/he inhabits. Increased enjoyment should hopefully follow.
There's still a lot of finalising to do in my game (many of the details need to be eloquently scrawled, etc.), but here are some places you can go to get stuff in New Feierland. Each will, of course, have its own list of stuff, services and modifications.
1. Prostheticist
Misplacement of a piece of your body can occur unexpectedly and without provocation. Despair not, young chap or chapette! It needn't be the end of your thriving! Come visit Macintosh's Prostheterie for a great range of custom limbs and organs!
2. Obscurer
Esoterica and Obscurisms. Trinkets and Curios. Ornament. Gimcrack. Accoutrement. Paraphernalia, Contrivance, Apparati, Ornament Again. Somethingrother. Biscuit. Honestly, I don't even know where most of this stuff came from. Whoever made them are probably dead or an elf or a dead elf. Buy something.
Thursday, 2 July 2015
Tuesday, 30 June 2015
Curses Of New Feierland
Working on magic for the game. It's taking a while since the system I'm designing is unprecedented. It will hopefully be tremendous and gloriously acclaimed or universally reviled. Or maybe just quietly and unpassionately dismissed. Anyway, the list of things I wanted to be spells ended up being 98 long, so that's pretty convenient. I will make two more for 100 total. Here are some of the curses:
Curse Of:
1. The Empty, from which one's tubes fall unto the earth, intact.
2. The Sycophant, from which obsequiousness infects.
Curse Of:
1. The Empty, from which one's tubes fall unto the earth, intact.
2. The Sycophant, from which obsequiousness infects.
Saturday, 27 June 2015
10 Farms of New Feierland
I am making a game. It will be great. Here are some types of farms you will probably burn down by accident.
1. Leperberry Vineyard:
A fibrous, greyish vine that produces globular berries with the appearance of leprous skin. Taste of liver and honey.
2. Shameweed Cages & Squiddery
A long, rubbery sea-algae, originally named due to heavy consumption by the poorest and least capable of early settlers. Shameweed is now a staple for most households. Served best with whiskey.
1. Leperberry Vineyard:
A fibrous, greyish vine that produces globular berries with the appearance of leprous skin. Taste of liver and honey.
2. Shameweed Cages & Squiddery
A long, rubbery sea-algae, originally named due to heavy consumption by the poorest and least capable of early settlers. Shameweed is now a staple for most households. Served best with whiskey.
Saturday, 14 February 2015
My People Are Cowards
There
are Giants in
my town.
They
have destroyed many items of infrastructure to facilitate their
passage through city, including lightpoles, traffic signals and footpaths.
They are discriminate. We suspect they were brought here by the
French, who cannot be trusted. It is a bold escalation in what was
otherwise a cold or, at worst, simmering war. This cannot be excused.
And
yet, none will battle them. All know that giants create ruckus, and
that giants should be battled forever until there are no more
giants. I want to know why my people are not battling
them. I suspect cowardice.
They must be shown. I will show them. I have studied the movements of the giants. I have armed myself; I will lead a force at daybreak.
Do not mourn the giant...
They must be shown. I will show them. I have studied the movements of the giants. I have armed myself; I will lead a force at daybreak.
Do not mourn the giant...
Saturday, 7 February 2015
New Feierland: The Rules I Used For G+ Games
NEW FEIERLAND
WHAT THE HELL IS NEW FEIERLAND?
“This place is horrible.”
“All New Feierland Travel Tips seem to boil down to: If you're in New Feierland, you've already fucked up at life,
and you're about to pay dearly for the string of bad decisions that landed you here in the first place.”
and you're about to pay dearly for the string of bad decisions that landed you here in the first place.”
Note: This whole system was used successfully for a few years, til the end of 2014, but I've moved onto a new thing. It's not perfect, but I don't think I'm going to update this anymore. There are some decent ideas in here. Feel free to use the system, or pieces, for your games. Some pieces were borrowed from other people. Please ask me if you want to use anything make money.
Tuesday, 3 February 2015
Making A Character Is Like When You Text Message Intimate Things To Your Intimate Partner
By
which I mean; it's foreplay. If you get new players, get a new
system, start a new campaign, one-off, whatever, your players are
going to be turning dice into characters*. This is great for various
reasons, but let me backtrack a little...
Friday, 30 January 2015
For When The PCs Go The Wrong Way
There
occur at times situations you have not prepared for. I often encounter these situations when running RPGs. PCs are renowned for doing the
incorrect thing at basically every opportunity, and about the only thing
you can guarantee when you make a dungeon is that the PCs won't see
it all. Commonly enough they'll seek out the things that aren't the
dungeon and don't, in fact, exist yet. Deliberately. To upset you.
Here is a thing I use to throw content at them until they straighten themselves out and stop ruining the game for everyone*. It's for D&Dlike games. It fits comfortably on an A5 page. You may enjoy it.
Here is a thing I use to throw content at them until they straighten themselves out and stop ruining the game for everyone*. It's for D&Dlike games. It fits comfortably on an A5 page. You may enjoy it.
Bartender: The Servening
A game for between 1 and 7 poor to excellent humans.
You are a Bartender or you are the GM. It's 3am on Wednesday. There are no customers right now. Play the game as follows:
You are a Bartender or you are the GM. It's 3am on Wednesday. There are no customers right now. Play the game as follows:
Monday, 26 January 2015
The Kings Of Feierland and other horrible NPCs.
It is not without precedent that town-dwelling NPCs are crueler and more horrid than the things from beyond the dark. Even a small injection of the selfishness, pettiness or cowardice you can bring with a squirrelly, unvirtuous or conniving NPC can be valuable, and might escalate into something seriously fun. It may even be a relatively unwretched trait that the PCs end up describing as wretched.
But the maiden said, "Rather than marry him, dear father, I will go away into
the world as far as my legs can carry me." But the king said that if
she would not marry him she should take off her royal garments and
wear peasant's clothing, and go forth, and that she should go to a
potter, and begin a trade in earthen vessels...
But the maiden said, "Rather than marry him, dear father, I will go away into
the world as far as my legs can carry me." But the king said that if
she would not marry him she should take off her royal garments and
wear peasant's clothing, and go forth, and that she should go to a
potter, and begin a trade in earthen vessels...
Sunday, 25 January 2015
The first thing that emerged....
... from the foul, grey swamp, set brave men to tumble, screaming, into secret, sodden darkness. Much later, their mourning brothers drank deeply from heavy tankards, and wept, praying that nothing else would come from beneath the mist.
Perhaps I will blog at times.
Perhaps I will blog at times.
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